This is an OOD based interview question:
There is a Furniture class and has derived classes like WoodChair, WoodTable, SteelChair, SteelTable. Interviewer wanted to add more number of classes like ironchair,irontable etc; How should we do that. The design is not yet published and we are free to modify the entire sutff given.
I thought that since we're basically building types of furniture we should use a builder pattern here with Furniture class with properties like type (chair/table) and make(iron/wood) etc. Then we'd have an interface Builder with functions like: buildLegs(..), buildSurface(..) and sub-classes like ChairBuilder, TableBuilder and a Director class to instantiate all of them. We could add as many new types of Furniture of any make and construct a builder class for them without affecting existing design.
After reading Builder Vs Decorator pattern I was sure that I'm not supposed to use Decorator pattern here. But is Builder also ok? Is it an overkill?
Also, I'm not sure how to deal with the make of the furniture. Would adding a feature of type enum for the make be enough? [steel, iron, wood] The make doesn't really add any new behavior to the furniture items.