While I've used the DataTemplateSelector
and IValueConverter
in such cases before - now my favorite approach is using the VisualStateManager
. I have created a most basic attached property that implements the attached behavior pattern in WinRT XAML Toolkit here - that looks like this:
/// <summary>
/// Defines an attached property that controls the visual state of the element based on the value.
/// </summary>
public static class VisualStateExtensions
{
#region State
/// <summary>
/// State Attached Dependency Property
/// </summary>
public static readonly DependencyProperty StateProperty =
DependencyProperty.RegisterAttached(
"State",
typeof(string),
typeof(VisualStateExtensions),
new PropertyMetadata(null, OnStateChanged));
/// <summary>
/// Gets the State property. This dependency property
/// indicates the VisualState that the associated control should be set to.
/// </summary>
public static string GetState(DependencyObject d)
{
return (string)d.GetValue(StateProperty);
}
/// <summary>
/// Sets the State property. This dependency property
/// indicates the VisualState that the associated control should be set to.
/// </summary>
public static void SetState(DependencyObject d, string value)
{
d.SetValue(StateProperty, value);
}
/// <summary>
/// Handles changes to the State property.
/// </summary>
/// <param name="d">
/// The <see cref="DependencyObject"/> on which
/// the property has changed value.
/// </param>
/// <param name="e">
/// Event data that is issued by any event that
/// tracks changes to the effective value of this property.
/// </param>
private static void OnStateChanged(
DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var stateName = (string)e.NewValue;
var ctrl = (Control)d;
VisualStateManager.GoToState(ctrl, stateName, true);
}
#endregion
}
You should define an enum-style class like the VisualStates
class in Silverlight Toolkit that lists all your visual states (so you don't have duplicates), e.g.
internal static class VisualStates
{
#region GroupCommon
/// <summary>
/// Common state group.
/// </summary>
public const string GroupCommon = "CommonStates";
/// <summary>
/// Normal state of the Common state group.
/// </summary>
public const string StateNormal = "Normal";
/// <summary>
/// Normal state of the Common state group.
/// </summary>
public const string StateReadOnly = "ReadOnly";
/// <summary>
/// MouseOver state of the Common state group.
/// </summary>
public const string StateMouseOver = "MouseOver";
/// <summary>
/// Pressed state of the Common state group.
/// </summary>
public const string StatePressed = "Pressed";
/// <summary>
/// Disabled state of the Common state group.
/// </summary>
public const string StateDisabled = "Disabled";
#endregion GroupCommon
#region GroupFocus
/// <summary>
/// Focus state group.
/// </summary>
public const string GroupFocus = "FocusStates";
/// <summary>
/// Unfocused state of the Focus state group.
/// </summary>
public const string StateUnfocused = "Unfocused";
/// <summary>
/// Focused state of the Focus state group.
/// </summary>
public const string StateFocused = "Focused";
#endregion GroupFocus
}
Once you have these - you can have a property in your view model like
public string VisualState { get; set; /* Raise PropertyChange event your preferred way here */ }
And in your view say
<Page
...
xmlns:extensions="using:WinRTXamlToolkit.Controls.Extensions"
extensions:VisualStateExtensions.State="{Binding VisualState}">...
Then your view model can easily drive the change of the visual state and you can use Blend to define what that state looks like - e.g. change the Content
or ContentTemplate
or simply visibility of various elements in the layout. I think this method has best support of the designer tools since you can flip between views with a click of a button and make updates to these views in Blend.