I have following code in C++ using vector
#include <iostream>
#include <algorithm>
#include <vector>
using namespace std;
class DataValue {
public:
DataValue() { std::cout << "DataValue constructor called" << std::endl; }
DataValue(DataValue const& other) { cout << "DataValue copy constructor called" << std::endl; }
~DataValue() { std::cout << "DataValue destructor is called" << std::endl; }
private:
};
class ItemDataHistory {
public:
ItemDataHistory() { std::cout << "ItemDataHistory constructor called" << std::endl; }
ItemDataHistory(ItemDataHistory & other) { std::cout << "ItemDataHistory copy constructor called" << std::endl; }
~ItemDataHistory() { std::cout << "ItemDataHistory destructor called" << std::endl; }
std::vector<DataValue>& GetVecDataValues() { return m_vecDataValues; }
private:
std::vector<DataValue> m_vecDataValues;
};
class DataReply {
public:
std::vector<ItemDataHistory>& GetItemDataHistories() { return m_vecItemData; }
private:
// The list of DataValue
std::vector<ItemDataHistory> m_vecItemData;
};
void main()
{
DataValue dv1, dv2, dv3;
ItemDataHistory itmDH;
itmDH.GetVecDataValues().push_back(dv1);
itmDH.GetVecDataValues().push_back(dv2);
itmDH.GetVecDataValues().push_back(dv3);
return;
}
/*
DataValue constructor called
DataValue constructor called
DataValue constructor called
ItemDataHistory constructor called
DataValue copy constructor called
DataValue copy constructor called
DataValue copy constructor called
**DataValue destructor is called** // why this destructor is called? where constructor for this.
DataValue copy constructor called
DataValue copy constructor called
DataValue copy constructor called
**DataValue destructor is called // why this destructor is called? Where is constructor for this.
DataValue destructor is called** // why this destructor is called? Where is contructor for this.
ItemDataHistory destructor called
DataValue destructor is called
DataValue destructor is called
DataValue destructor is called
DataValue destructor is called
DataValue destructor is called
DataValue destructor is called
Press any key to continue . . .
*/
My question on above code is I am not getting why additional destructors are called. I am trying to understand performance by checking when constructors and destructors are called. I am using VS 2008 in windows XP.
Thanks for your time and help