There's a player. While moving cursor Id like to get angle between player and cursor. My code for this is :
public void mouseMoved(MouseEvent ev) {
float angle = (float) Math.toDegrees(Math.atan2(ev.getX() - player.getCenterX(),
ev.getY() - player.getCenterY()));
if (angle < 0) {
angle += 360;
}
System.out.println(angle);
}
But it doesnt return correct values. How to modify it to return correct values?