I've some problem with LibGDX and tiled maps.
I come from Corona SDK (Lua) and I've used Lime (third party lib to handle tmx maps), now I switched to LibGDX and followed this really recent feature: GraphicsTileMaps
I was able to load an isometric map from assets using IsometricTiledMapRenderer
as renderer and an OrthographicCamera
to display the map (all works as described in the wiki page).
I was also able to fill programmatically some tile on the map layer, but my problem starts, when I try to use AnimatedTiledMapTile
:
map = new TmxMapLoader().load(...);
TiledMapTileLayer layer = (TiledMapTileLayer) map.getLayers().getLayer("layer1");
TiledMapTileSet tileset = map.getTileSets().getTileSet("tileset1");
TiledMapTile grassTile = tileset.getTile(4);
TiledMapTile rockTile = tileset.getTile(6);
Array<StaticTiledMapTile> playerTileArr = new Array<StaticTiledMapTile>();
playerTileArr.add((StaticTiledMapTile)tileset.getTile(7));
playerTileArr.add((StaticTiledMapTile)tileset.getTile(8));
Cell grass = new Cell();
grass.setTile(grassTile);
Cell player = new Cell();
player.setTile(new AnimatedTiledMapTile(0.1f, playerTileArr));
layer.setCell(0,0, grass); // <--- This works.
layer.setCell(0,1, player); // <--- When I try this, it causes
// a NullPointerException.
renderer = IsometricTiledMapRenderer(map, 1 / 30f);
...
Can someone help? I found an AnimatedTiledMapTile
usage example for TideMapLoader
but I know I'm using a "tiled map" (not a "tide map"). However.. someone can explain how I can make an animation on a specific tile?