I have an SQLite DB generated from a file in the asset folder... Now I know that is not possible to modify the resource of the app, but if I release an updated app I want that the already created database will be cleared and re-created from the new asset file DB included in the new version of the app
This is my Database Helper class
public class DataBaseHelper extends SQLiteOpenHelper {
private static String TAG = "DataBaseHelper"; // Tag just for the LogCat
// window
// destination path (location) of our database on device
private static String DB_PATH = "";
private static String DB_NAME = "";// Database name
private SQLiteDatabase mDataBase;
private final Context mContext;
public DataBaseHelper(Context context, String nomeDB) {
super(context, nomeDB, null, 2);// 2 is the Database Version
DB_NAME = nomeDB;
DB_PATH = "/data/data/" + context.getPackageName() + "/databases/";
this.mContext = context;
}
public void createDataBase() throws IOException {
// If database not exists copy it from the assets
boolean mDataBaseExist = checkDataBase();
if (!mDataBaseExist) {
this.getReadableDatabase();
this.close();
try {
// Copy the db from assests
copyDataBase();
Log.e(TAG, "createDatabase database created");
} catch (IOException mIOException) {
Log.e(TAG, mIOException.toString());
throw mIOException;
}
}
}
private boolean checkDataBase() {
File dbFile = new File(DB_PATH + DB_NAME);
// Log.v("dbFile", dbFile + " "+ dbFile.exists());
return dbFile.exists();
}
// Copy DB from assests
private void copyDataBase() throws IOException {
InputStream mInput = mContext.getAssets().open(DB_NAME);
String outFileName = DB_PATH + DB_NAME;
OutputStream mOutput = new FileOutputStream(outFileName);
byte[] mBuffer = new byte[1024];
int mLength;
while ((mLength = mInput.read(mBuffer)) > 0) {
mOutput.write(mBuffer, 0, mLength);
}
mOutput.flush();
mOutput.close();
mInput.close();
}
public boolean openDataBase() throws SQLException {
String mPath = DB_PATH + DB_NAME;
mDataBase = SQLiteDatabase.openDatabase(mPath, null,
SQLiteDatabase.CREATE_IF_NECESSARY);
return mDataBase != null;
}
@Override
public synchronized void close() {
if (mDataBase != null)
mDataBase.close();
super.close();
}
@Override
public void onCreate(SQLiteDatabase arg0) {
// TODO Auto-generated method stub
}
@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
// TODO Auto-generated method stub
}
}
The line
super(context, nomeDB, null, 2);// 2 is the Database Version
should identify the version ad if the already present DB has a version number previous must be updated,
so if I'll release a new app with DB version 3
super(context, nomeDB, null, 3);
the app must recreates the DB from the assets included in the new compiled version of the app.
But I don't know a right way to do this.