I am confused with volume of view which generated from glOrtho
method ,
I know that last two parameters are for Z axis ,
first one represent the distance between viewer and near plane and second one represent distance between viewer and far plane .
my question is where the viewer(camera) lies exactly in Z coordinate ?
and in this link program some code that make near plane positive and far plane negative , in this case can we say that Z- is behind the viewer and Z+ is in front of viewer ?
if yes , try to make Z coordinate negative for all vertex of one of triangles , you will note that it appear although it is behind the viewer , why ??