I use a vector of shared pointers to contain some game characters called customer.
typedef std::shared_ptr<Customer> customer;
std::vector<customer> customers;
customers.push_back(customer(new Customer()));
for(int i = 0; i < customers.size(); i++)
{
if(customers[i]->hasLeftScreen())
{
if(!customers[i]->itemRecieved())
outOfStocks++;
// Kill Character Here
}
}
I have used vectors to hold objects before so am used to calling erase on the vector and passing in the iterator. My question is there a way of deleting a the pointer from the vector in the above code snippet? I was hoping not to use an iterator here to simplify the code. I also need to delete the pointer because I was the customer to be removed from the game once it has left the screen.
Many thanks