When you need to create multiple thumbnails at once the class AVAssetImageGenerator
is golden, as it provides an async way.
If you need a Thumbnail-Image of the player's current frame, simply render it's View (platform specific) or its Layer (platform independent):
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGSize frameSize = _playerLayer.frame.size;
CGContextRef thumbnailContext = CGBitmapContextCreate(nil, frameSize.width, frameSize.height, 8, 0, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
CGColorSpaceRelease(colorSpace);
[_playerLayer renderInContext:thumbnailContext];
CGImageRef playerThumbnail = CGBitmapContextCreateImage(thumbnailContext);
CGContextRelease(thumbnailContext);
This is super fast and works synchronously.