I'm trying to code Conway's game of life in Matlab but something keeps going wrong. I don't get an error so I don't really know what I'm doing wrong, it just doesn't do anything. I think the problem might have something to do with the counting of the cells (to check the number of neighbors) or increment the rules on the cells at the border of the matrix.
Here's my code:
TIME = 10;
pulsar; % creates begin matrix X
life{1} = X;
life = {}; % create list 'life'
numrows = size(X,1); % calculate number of rows
numcolumns = size(X,2); % calculate number of columns
current = X; % make seed the first current(matrix you are starting off with in each step)
for i = 0:TIME; % determine amount of times the loop will run
nextnext = X; % create "nextnext" matrix to implement the rules of the game on (copy of X)
for row = 2:numrows-1; % for each row
for column = 2:numcolumns-1; % for each column
east_of_row = column + 1; % define how to count the cell right of target cell
west_of_row = column - 1; % define how to count the cell left of target cell
north_of_column = row - 1; % define how to count the cell north of target cell
south_of_column = row + 1; % define how to count the cell south of target cell
% count neighboring cells:
neighbors = 0; % start counter 'neighbors' with 0
while east_of_row <= size(X),
west_of_row <= size(X);,
north_of_column <= size(X);,
south_of_column <= size(X);
if current(row,east_of_row) == 1 % if neighboring cell has a value of 1
neighbors + 1; % add 1 to neighbors
end
if current(row,west_of_row) == 1 % if neighboring cell has a value of 1
neighbors + 1; % add 1 to neighbors
end
if current(north_of_column,column) == 1 % if neighboring cell has a value of 1
neighbors + 1; % add 1 to neighbors
end
if current(south_of_column,column) == 1 % if neighboring cell has a value of 1
neighbors + 1; % add 1 to neighbors
end
if current(south_of_column,east_of_row) == 1 % if neighboring cell has a value of 1
neighbors + 1; % add 1 to neighbors
end
if current(north_of_column,east_of_row) == 1 % if neighboring cell has a value of 1
neighbors + 1; % add 1 to neighbors
end
if current(north_of_column,west_of_row) == 1 % if neighboring cell has a value of 1
neighbors + 1; % add 1 to neighbors
end
if current(south_of_column,west_of_row) == 1 % if neighboring cell has a value of 1
neighbors + 1; % add 1 to neighbors
end
end
while east_of_row == 0,west_of_row == 0;,north_of_column == 0;,south_of_column == 0;
if current row,east_of_row ~= 0;
if current(row,east_of_row) == 1 % if neighboring cell has a value of 1
neighbors + 1; % add 1 to neighbors
end
end
if current row,west_of_row ~= 0;
if current(row,west_of_row) == 1 % if neighboring cell has a value of 1
neighbors + 1; % add 1 to neighbors
end
end
if current north_of_column,column ~= 0;
if current(north_of_column,column) == 1 % if neighboring cell has a value of 1
neighbors + 1; % add 1 to neighbors
end
end
if current south_of_column,column ~= 0;
if current(south_of_column,column) == 1 % if neighboring cell has a value of 1
neighbors + 1; % add 1 to neighbors
end
end
if current south_of_column,east_of_row ~= 0;
if current(south_of_column,east_of_row) == 1 % if neighboring cell has a value of 1
neighbors + 1; % add 1 to neighbors
end
end
if current north_of_column,east_of_row ~= 0;
if current(north_of_column,east_of_row) == 1 % if neighboring cell has a value of 1
neighbors + 1; % add 1 to neighbors
end
end
if current north_of_column,west_of_row ~= 0;
if current(north_of_column,west_of_row) == 1 % if neighboring cell has a value of 1
neighbors + 1; % add 1 to neighbors
end
end
if current south_of_column,west_of_row ~= 0;
if current(south_of_column,west_of_row) == 1 % if neighboring cell has a value of 1
neighbors + 1; % add 1 to neighbors
end
end
end
neigbors
% rules of the game:
if current(row,column) == 1 % in case a target cell has a value of 1:
if neighbors < 2 % if the number of neighbors is smaller than 2
nextnext(row,column) = 0; % value of target cell gets 0 in nextnext
end
if neighbors == 2 , neighbors == 3 % if the number of neighbors is 2 or 3
nextnext(row,column) = 1; % value of target cell stays 1 in nextnext
end
if neighbors > 3 % if the number of neigbors is higher than 3
nextnext(row,column) = 0; % value of target cell gets 0 in nextnext
end
end
if current (row,column) == 0 % in case a target cell has a value of 0:
if neighbors == 3 % if the number of neighbors is 3
nextnext(row,column) = 1; % value of target cell gets 1 in nextnext
end
if neighbors ~= 3 % if the number of neigbors isn't 3
nextnext(row,column) = 0; % value of target cell stays 0 in nextnext
end
end
end
end
current = nextnext; % make nextnext matrix the current matrix for the next step
life{TIME+1} = nextnext; % add matrix to list 'life
end
show(life);