You need to implement a custom UIImagePickerController
.
For that, you'll need to set imagepicker's property showsCameraControls
to FALSE.
self.mImagePickerController.showsCameraControls = NO;
self.mImagePickerController.wantsFullScreenLayout = YES;
Once you do this, no default controls will be visible to you. You'll need to setup custom buttons for start/stop recording and flipping camera etc.
Now, you can use the start/stop methods to record a video:
When one clicks on start recording,
[self.mImagePickerController startVideoCapture];
To stop,
[self.mImagePickerController stopVideoCapture];
To keep track of the switching between the camera, you can use a flag
if (self.mImagePickerController.cameraDevice == UIImagePickerControllerCameraDeviceRear)
{
self.mImagePickerController.cameraDevice = UIImagePickerControllerCameraDeviceFront;
isFrontCamera = YES;
}
else
{
self.mImagePickerController.cameraDevice = UIImagePickerControllerCameraDeviceRear;
isFrontCamera = NO;
}
You can set the controls as you wish on the orientation change.
AppDelegate.m
-(NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
This is the delegate that gets called on orientation change. You can use the particular class's object to call its shouldAutorotate method and setup your camera control positions according to the orientation.
-(NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
[self.objController shouldAutorotate];
return UIInterfaceOrientationMaskAll;
}
Now inside cameraviewcontroller.m
-(BOOL)shouldAutorotate
{
UIInterfaceOrientation interfaceOrientation = [[UIDevice currentDevice]orientation];
if(interfaceOrientation == UIInterfaceOrientationPortrait)
{
// your controls setup
}
else
{
// view accordingly for landscape
}
}
I have tried to cover all the points. Let me know if you have any confusion. Hope it helps :)
1) You need to check the condition on click event of the flip camera button.
2) AppDelegate.h: Declare an object of your class where you record your video and create a property. Here I'm using CameraViewController
as an example.
CameraViewController *objController;
Now in AppDelegate.m:
self.objController = [[CameraViewController alloc]initWithNibName:@"CameraViewController" bundle:nil];
Now use this instance to call the shouldAutorotate
method as I have shown above. And return landscape orientation:
-(NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
if(isOptionScreenActive == YES)
{
[self.shareController shouldAutorotate];
return UIInterfaceOrientationMaskLandscape;
}
else
{
[self.anotherController shouldAutorotate];
return UIInterfaceOrientationMaskPortrait;
}
}
Here isOptionScreenActive
is a flag
that is set in the viewWillAppear
of the recording class. Set it false
in viewDidUnload
. Or may be viewWillAppear
of another class.
3) I have used cameraviewcontroller.m just as an example. It reflects your recording class. Also in your video recording class's shouldAutorotate
method, if the detected orientation is portrait, just return NO. This way the UI wont change and you can keep the UI in landscape only.