So, I'm trying to dynamically draw a Polygon starting from when I click the mouse until I stop dragging and release. Instead of, for the purpose of this question, a square outline being drawn when I click, drag down, then right-across, then up, then left-across, this is what happens: https://i.stack.imgur.com/QsYw9.jpg
Any suggestions?
Notes:
model.addPolygon() creates a Polygon with starting points and adds it to an ArrayList called 'polys'
model.addPolygonPoint() adds points to this created polygon that is stored in 'polys'
my paint function iterates through polys to paint
public void mousePressed(MouseEvent e) {
oldX = e.getX();
oldY = e.getY();
model.addPolygon(oldX, oldY);
}
public void mouseDragged(MouseEvent e) {
currentX = e.getX();
currentY = e.getY();
model.addPolyPoint(currentX, currentY);
repaint();
}
. . . then in paintComponent:
for (ListIterator<Polys> iter =
model.polys.listIterator(model.polys.size());
iter.hasPrevious();){
graphics2D.draw(iter.previous().poly);
Full paintComponent:
public void paintComponent(Graphics g) {
super.paintComponent(g);
if (image == null) {
image = createImage(getSize().width, getSize().height);
graphics2D = (Graphics2D) image.getGraphics();
graphics2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
}
g.drawImage(image, 0, 0, null);
for (ListIterator<Polys> iter =
model.polys.listIterator(model.polys.size());
iter.hasPrevious();){
graphics2D.draw(iter.previous().poly);
}
}