How do I find out where the compiler spends its time?
My build is too slow, I'm already using a RAMdisk for the VC++ temporary files and it doesn't make any difference. (I have an SSD, so I expected no difference.)
Most single C++ files in this project take approx. 2 seconds to compile which seems awful (as I also don't have any in-project parallelization because I'm using VS2005).
How can I optimize this? Don't optimize without profiling, but how do I profile the compiler?
Note: These were not really helpful:
- Profiling the C++ compilation process
- Displaying build times in Visual Studio? (It isn't completely without merit though ... if you do a single-file compilation, instead of the whole project, it will show the time taken for a single file: That way I see that quite some files here take more that 5 seconds, some even 10 sec when compiled stand-alone)
Let's add a good comment: Do you have lot's of templates? How large are your files on average? Do you checked on including only the minimum of necessary headers
No, I did not. I could (and pro'lly will) of course. I may be able to find something, but it's all speculation and trial and error!
"Everybody" tells you that you should only optimize after measuring/profiling, but when optimizing compilation times, we're back to trial&error?
Note: The proposed "hack" from the comments with __TIME__
does not work, at least not on Visual-C++, because (as the docs state): The most recent compilation time of the current source file. The time is a string literal of the form hh:mm:ss. -- I guess one could at least get timings for single compilations units with this stamp, but it doesn't help to drill down into an compilation unit.