There are many uses for the variable final
. Here are just a few
Final Constants
public static class CircleToolsBetter {
public final static double PI = 3.141;
public double getCircleArea(final double radius) {
return (Math.pow(radius, 2) * PI);
}
}
This can be used then for other parts of your codes, or accessed by other classes, that way if you would ever change the value you wouldn't have to change them one by one.
Final Variables
public static String someMethod(final String environmentKey) {
final String key = "env." + environmentKey;
System.out.println("Key is: " + key);
return (System.getProperty(key));
}
}
In this class, you build a scoped final variable that adds a prefix to the parameter environmentKey. In this case, the final variable is final only within the execution scope, which is different at each execution of the method. Each time the method is entered, the final is reconstructed. As soon as it is constructed, it cannot be changed during the scope of the method execution. This allows you to fix a variable in a method for the duration of the method. see below:
public class FinalVariables {
public final static void main(final String[] args) {
System.out.println("Note how the key variable is changed.");
someMethod("JAVA_HOME");
someMethod("ANT_HOME");
}
}
Final Constants
public double equation2Better(final double inputValue) {
final double K = 1.414;
final double X = 45.0;
double result = (((Math.pow(inputValue, 3.0d) * K) + X) * M);
double powInputValue = 0;
if (result > 360) {
powInputValue = X * Math.sin(result);
} else {
inputValue = K * Math.sin(result); // <= Compiler error
}
These are especially useful when you have really long lines of codes, and it will generate compiler error so you don't run in to logic/business error when someone accidentally changes variables that shouldn't be changed.
Final Collections
Different case when we are talking about Collections, you need to set them as an unmodifiable.
public final static Set VALID_COLORS;
static {
Set temp = new HashSet( );
temp.add(Color.red);
temp.add(Color.orange);
temp.add(Color.yellow);
temp.add(Color.green);
temp.add(Color.blue);
temp.add(Color.decode("#4B0082")); // indigo
temp.add(Color.decode("#8A2BE2")); // violet
VALID_COLORS = Collections.unmodifiableSet(temp);
}
otherwise, if you don't set it as unmodifiable:
Set colors = Rainbow.VALID_COLORS;
colors.add(Color.black); // <= logic error but allowed by compiler
Final Classes and Final Methods cannot be extended or overwritten respectively.
EDIT:TO ADDRESS THE FINAL CLASS PROBLEM REGARDING ENCAPSULATION:
There are two ways to make a class final. The first is to use the keyword final in the class declaration:
public final class SomeClass {
// . . . Class contents
}
The second way to make a class final is to declare all of its constructors as private:
public class SomeClass {
public final static SOME_INSTANCE = new SomeClass(5);
private SomeClass(final int value) {
}
Marking it final saves you the trouble if finding out that it is actual a final, to demonstrate look at this Test class. looks public at first glance.
public class Test{
private Test(Class beanClass, Class stopClass, int flags)
throws Exception{
// . . . snip . . .
}
}
Unfortunately, since the only constructor of the class is private, it is impossible to extend this class. In the case of the Test class, there is no reason that the class should be final. The Test class is a good example of how implicit final classes can cause problems.
So you should mark it final when you implicitly make a class final by making it's constructor private.