I've got the following multithreaded code excerpt that I've been working on to compare files following a zipped copy and unzip.
The application is zipping a folder containing a variable number of files of various sizes, copying the files to a server, and unzipping them. Then the files are compared and this comparison is threaded out to a ThreadPool
.
Here is the current full method:
public void FolderMoverLogic(string folderPathToZip, string unzipOutputDir)
{
string folderRootDir = Path.GetDirectoryName(folderPathToZip);
string folderNameToZip = Path.GetFileName(folderPathToZip);
try
{
//Zips files in <folderPathToZip> into folder <zippedLocal>
TransferMethods.CreateZipExternal(folderPathToZip, zippedlocal);
//Copies zipped folder to server location
File.Copy(zippedlocal + "\\" + folderNameToZip + ".zip", zippedserver + "\\" + folderNameToZip + ".zip");
//Unzips files to final server directory
TransferMethods.UnZip(zippedserver + "\\" + folderNameToZip + ".zip", unzipOutputDir + "\\" + folderNameToZip, sizeof(Int32));
TransferMethods m = new TransferMethods();
//Enumerate Files for MD5 Hash Comparison
var files = from file in Directory.EnumerateFiles(folderPathToZip, "*", SearchOption.AllDirectories)
select new
{
File = file,
};
int fileCount = 0;
CountdownEvent countdown = new CountdownEvent(10000);
using (ManualResetEvent resetEvent = new ManualResetEvent(false))
{
foreach (var f in files)
{
Interlocked.Increment(ref fileCount);
countdown.Reset(fileCount);
try
{
ThreadPool.QueueUserWorkItem(
new WaitCallback(c =>
{
//Check if any of the hashes have been different and stop all threads for a reattempt
if (m.isFolderDifferent)
{
resetEvent.Set();
CancellationTokenSource cts = new CancellationTokenSource();
cts.Cancel(); // cancels the CancellationTokenSource
try
{
countdown.Wait(cts.Token);
}
catch (OperationCanceledException)
{
Console.WriteLine("cde.Wait(preCanceledToken) threw OCE, as expected");
}
return;
}
else
{
//Sets m.isFolderDifferent to true if any files fail MD5 comparison
m.CompareFiles(f.File, folderRootDir, unzipOutputDir);
}
if (Interlocked.Decrement(ref fileCount) == 0)
{
resetEvent.Set();
}
countdown.Signal();
}));
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
countdown.Wait();
resetEvent.WaitOne();
resetEvent.Close();
}
}
catch (Exception Ex)
{
Console.WriteLine(Ex.Message);
}
}
Useful resources looked at so far:
Is it safe to signal and immediately close a ManualResetEvent?
Stopping all thread in .NET ThreadPool?
ThreadPool Logic Requirements:
- Compare all enumerated files locally and on the server
- Return from all threads if hashing does not match
Previous ThreadPool Code:
using (ManualResetEvent resetEvent = new ManualResetEvent(false))
{
foreach (var f in files)
{
testCount++;
try
{
//Thread t = new Thread(() => m.CompareFiles(f.File, unzipped, orglsource));
//t.Start();
//localThreads.Add(t);
ThreadPool.QueueUserWorkItem(
new WaitCallback(c =>
{
if (resetEvent.WaitOne(0)) //Here is the `ObjectDisposedException`
{
return;
}
if (!m.Folderdifferent)
{
m.CompareFiles(f.File, folderRootDir, unzipOutput);
}
else
{
resetEvent.Set();
}
if (Interlocked.Decrement(ref fileCountZipped) == 0)
{
resetEvent.Set();
}
}));
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
resetEvent.WaitOne();
}
I was getting ObjectDisposedExceptions
periodically with the previous code shown.
My questions are as such:
- Is the current method thread-safe?
- Is the logic sound?
- Any improvement ideas for performance or thread safety
- Does the current method I have at the top resolves the previous code exceptions
I've been testing this code and it has been working without exceptions but am looking at some more experienced feedback.