Given this example C++ code snippet:
void floatSurprise()
{
// these come from some sort of calculation
int a = 18680, b = 3323524, c = 121;
float m = float(a) / c;
// variant 1: calculate result from single expression
float r1 = b - (2.0f * m * a) + (m * m * c);
cout << "r1 = " << r1 << endl;
// variant 2: break up the expression into intermediate parts,
/// then calculate
float
r2_p1 = 2.0f * m * a,
r2_p2 = m * m * c,
r2 = b - r2_p1 + r2_p2;
cout << "r2 = " << r2 << endl;
}
The output is:
dev1 = 439703
dev2 = 439702
When viewed in the debugger, the values are actually 439702.50 and 439702.25, respectively, which is interesting in itself - not sure why iostream prints floats without the fractional part by default. EDIT: The reason for this was that the default precision setting for cout was too low, needed cout << setprecision(7) at least to see the decimal point for numbers of this magnitude.
But I'm even more interested in why am I getting different results. I suppose it has to do with rounding and some subtle interplay of ints with the required float output type, but I can't put my finger on it. Which value is the correct one?
I was amazed that it was so easy to shoot myself in the foot with such a simple piece of code. Any insight will be greatly appreciated! The compiler was VC++2010.
EDIT2: I did some more investigating using a spreadsheet to generate "correct" values for the intermediate variables and found (via tracing) that indeed they were being trimmed, contributing to the precision loss in the ultimate result. I also found a problem with the single expression, because I actually used a handy function for calculating squares instead of m * m
there:
template<typename T> inline T sqr(const T &arg) { return arg*arg; }
Even though I asked nicely, the compiler apparently didn't inline this, and calculated the value separately, trimming the result before returning the value to the expression, skewing the result yet again. Ouch.