- Platform: Windows 7 Professional 64 bit
- Compiler: VS2010 Express
- Boost: Version 1.49
- Plugin System: OBSE 20 (for the Oblivion game by Bethesda)
I have a class based upon the async udp examples. I run the io service itself as a thread. Here is the code for the class:
// udp buffer queues
extern concurrent_queue<udp_packet> udp_input_queue; // input from external processes
extern concurrent_queue<udp_packet> udp_output_queue; // output to external processes
using boost::asio::ip::udp;
class udp_server
{
public:
udp_server(boost::asio::io_service& io_service, short port)
: io_service_(io_service),
socket_(io_service_, udp::endpoint(boost::asio::ip::address_v4::from_string(current_address), port))//, // udp::v4()
{
// start udp receive
socket_.async_receive_from(
boost::asio::buffer(recv_buf), sender_endpoint_,
boost::bind(&udp_server::handle_receive_from, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
send_timer_ = NULL;
}
~udp_server(){
io_service_.stop();
if(send_timer_){
send_timer_->cancel();
delete send_timer_;
}
}
void start(){
// start send timer
send_timer_ = new boost::asio::deadline_timer(io_service_, boost::posix_time::milliseconds(500));
send_timer_restart();
}
void handle_send_to(const boost::system::error_code& error, size_t bytes_recvd);
void handle_receive_from(const boost::system::error_code& error, size_t bytes_recvd);
//void handle_send_timer(const boost::system::error_code& error);
void handle_send_timer();
void send_timer_restart();
void stop()
{
io_service_.stop();
}
private:
boost::asio::io_service& io_service_;
udp::socket socket_;
udp::endpoint sender_endpoint_;
std::vector<udp::endpoint> clientList;
//std::auto_ptr<boost::asio::io_service::work> busy_work;
udp_buffer recv_buf;
boost::asio::deadline_timer* send_timer_;
};
Now I instantiate the class and thread like this:
udp_server *udp_server_ptr=NULL;
boost::asio::deadline_timer* dlineTimer=NULL;
static void PluginInit_PostLoadCallback()
{
_MESSAGE("NetworkPipe: PluginInit_PostLoadCallback called");
if(!g_Interface->isEditor)
{
_MESSAGE("NetworkPipe: Starting UDP");
udp_server_ptr = new udp_server(io_service, current_port);
//dlineTimer = new boost::asio::deadline_timer(io_service);
udp_thread = new boost::thread(boost::bind(&boost::asio::io_service::run, &io_service));
//
_MESSAGE("NetworkPipe: UDP Started");
NetworkPipeEnable = true;
}
else
{
_MESSAGE("NetworkPipe: Running in editor, not starting UDP");
}
}
Now notice that dlineTimer is commented out above. If I enable that it ceases to function. The only way I can get the dlineTimer to function with this io service is to create it during the udp_server::handle_receive_from
call. I think this is because it is running inside the other thread. So for some reason the deadline_timer
object does not like being created outside the thread it needs to run inside.
Now, in order to communicate to the main thread I use concurrent_queue
objects. So these allow me to send messages in and out of the thread pretty simply. I could theoretically run the dlineTimer
inside its own thread and use the output queue to manage its activity. However, I like the simplicity of having is in the same thread as the udp_server
. For instance the udp_server
object keeps track of clients in a vector. When the deadline_timer
expires I cycle through the known clients and send them messages. Then I restart the timer. This makes my response independent of the udp packets that are sent to the server. So when packets arrive they are put on a queue for another part of the process. Then later data is placed on the output queue and the deadline_timer
processes those responses and sends them to the appropriate clients.
So my main question is:
How do I more cleanly create the deadline_timer
object using the same thread and same io_service
as the udp_server
object?