I have asked this question. My question now is how this works? To elaborate, how can I point to an object that is not yet initialised. I have made this MWE and it shows that the object is copy created not copy assigned .i.e. the object is not yet initialised yet I am able to point to it.
#include <iostream>
class Foo {
public:
int x;
Foo(const Foo& ori_foo) {
std::cout << "constructor" << std::endl;
x = ori_foo.x;
}
Foo& operator = (const Foo& ori_foo) {
std::cout << "operator =" << std::endl;
x = ori_foo.x;
return *this;
}
Foo(int new_x) {
x = new_x;
}
};
class BarParent {
public:
Foo *p_foo;
BarParent(Foo* new_p_foo) : p_foo(new_p_foo)
{
std::cout << (*new_p_foo).x << std::endl;
}
};
class BarChild : public BarParent {
public:
Foo foo;
BarChild(Foo new_foo)
:BarParent(&foo) //pointer to member not yet initialised
,foo(new_foo) // order of initilization POINT OF INTEREST
{}
};
int main() {
Foo foo(101);
BarChild bar(foo);
std::cout << bar.p_foo->x << std::endl;
std::cout << bar.foo.x << std::endl;
}
Output:
constructor
0
constructor
101
101
Do not be afraid of getting into details of how the memory is handled. And, where every member resides.