I am trying to make a simple particle system for cloud and smoke simulation using OpenGL and CUDA.
How can I make the particles in the particle system behave as a real cloud or smoke would behave in some low turbulent winds?
Some problems I'm having right now is:
- The particles clump together in a big ball
- The particles spread away into infinity
- The particles suddenly slingshot themselves away.
I've already done the rendering of the particles so I'm satisfied in that area.