I am generating a full screen image with 37000 or so markers. To do this I use the following code
private void DrawMarkers(WriteableBitmap bitmap)
{
WriteableBitmap marker = BitmapFactory.New(5, 5);
var sourceRect = new Rect(0, 0, 5, 5);
marker.DrawEllipseCentered(3, 3, 2, 2, Colors.Blue);
var s = Stopwatch.StartNew();
foreach (var point in TransformedPoints)
{
bitmap.Blit(new Rect((int)point.X, (int)point.Y, 5, 5), marker, sourceRect);
}
s.Stop();
Console.WriteLine("Blitting " +
TransformedPoints.Count +
" Points took " +
s.ElapsedMilliseconds + " ms");
}
To blit these 37000 points it takes approximately 203 ms on my EliteBook 8770w Windows7. I've gone down from using standard WPF framework elements to drawingVisuals and now to writeable bitmap. I need real time zoom on this set of markers so the markers need redrawing. I would say I need about 50ms for a redraw for it to be ok.
From what I read WriteableBitmap is the lowest level I can go. What is the next step in performance improvement can I go. It seems this needs to be delegated to the GPU. How could I do this in C# or what libraries should I use?