I think this is the easiest way is:
BackgroundWorker bw = new BackgroundWorker();
bw.DoWork += new DoWorkEventHandler((object sender2, DoWorkEventArgs e2) =>
{
throw new Exception("something bad");
e2.Result = 1 + 1;
});
bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler((object sender2, RunWorkerCompletedEventArgs e2) =>
{
if (e2.Error != null)
{
Console.WriteLine("Error: " + e2.Error.Message);
}
});
bw.RunWorkerAsync();
but there is another way that some might prefer if you want to synchronize the thread (perhaps this is on a thread other than the GUI thread):
private class FileCopier
{
public bool failed = false;
public Exception ex = null;
public string localPath;
public string dstPath;
public FileCopier(string localPath, string dstPath)
{
this.localPath = localPath;
this.dstPath = dstPath;
}
public void Copy()
{
try{
throw new Exception("bad path");
}catch(Exception ex2)
{
ex = ex2;
failed = true;
}
}
}
public static void Main()
{
FileCopier fc = new FileCopier("some path", "some path");
Thread t = new Thread(fc.Copy);
t.Start();
t.Join();
if (fc.failed)
Console.WriteLine(fc.ex.Message);
}
Note that the second example would make more sense if you have several threads and you loop through them and join all...but I kept the example simple.
the 3rd pattern would be using Task Factory which is cleaner:
private static test(){
List<Task<float>> tasks = new List<Task<float>>();
for (float i = -3.0f; i <= 3.0f; i+=1.0f)
{
float num = i;
Console.WriteLine("sent " + i);
Task<float> task = Task.Factory.StartNew<float>(() => Div(5.0f, num));
tasks.Add(task);
}
foreach(Task<float> t in tasks)
{
try
{
t.Wait();
if (t.IsFaulted)
{
Console.WriteLine("Something went wrong: " + t.Exception.Message);
}
else
{
Console.WriteLine("result: " + t.Result);
}
}catch(Exception ex)
{
Console.WriteLine("Error: " + ex.Message);
}
}
}
private static float Div(float a, float b)
{
Console.WriteLine("got " + b);
if (b == 0) throw new Exception("Divide by zero");
return a / b;
}