I'm using a arraylist to add states(the board state for the 8 puzzle). My problem is when I get the children of the state it changes the values stored in my array list. I'm assuming this is because ArrayList just stores pointers to the objects and not the values themselves. In order to fix this I create a new object every time before I store it into the ArrayList but I'm still having the same problem.
I will also try to follow naming conventions more often thanks for the tip.
private ArrayList<int[][]>VisitedBoard;
if(RuleNumber ==2){
//Here is my problem. This will change what is stored in VistedBoards
NextState = new State(FireRule.Rule2(WM.get_Board()));//Fire Rule
for(int j=0;j<VisitedBoards.size();j++){
//Meaning this will always be true
if(Arrays.equals(VisitedBoards.get(j), NextState.get_Board())){
Loop =true; //Loop to previous state
}
if(j==VisitedBoards.size()-1 && Loop ==false){ //If the next state is not any previously visited
NotALoop =true;
VisitedBoards.add(NextState.get_Board());
WM.set_Board(NextState.get_Board());
}
}
}
public int[][] Rule2(int [][] Board){//The FireRule Class
Find_BlankLocation(Board);
int temp;
State NewState;
temp = Board[BlankLocation[0]-1][BlankLocation[1]];
Board[BlankLocation[0]-1][BlankLocation[1]] = 0;
Board[BlankLocation[0]][BlankLocation[1]] = temp;
NewState = new State(Board);
return Board;
}
public class State { //State class
private int[][] Board;
private int[][] Goal;
private Boolean GoalFound;
public State(int[][] Start, int[][] goal){
Board = Start;
Goal = goal;
GoalFound=false;
}
public State(int[][] NewState){
Board=NewState;
}
public int[][] get_Goal(){
return Goal;
}
public int[][] get_Board(){
return Board;
}
public void set_Board(int[][] board){
Board = board;
}
public Boolean get_GoalFound(){
return GoalFound;
}
}