I am taking a programming class, and I have to make an instrument "play". I want to use Math.random to create a random number between either 0-9 or 0-10 and have that number correspond to a picture in an array displayed via JOptionPane icon. My only issue is, how can I create a program that will correspond a random int to a picture and then present it using JOption Pane. Here is what I have so far:
public static String Flute(String pickYourInstrument, String instrument){
//try to assign variables to pictures in an array
ImageIcon icon = new ImageIcon("/home/james/programmingpics/A_Flute");
JOptionPane.showMessageDialog(null, "A Note", "A Note with Flute",
JOptionPane.OK_OPTION, icon);
for (int i = 0; i < 1000; i++) {
int random = 1 * (int) (Math.random() * 10);
System.out.println(random);
}
}
I am stuck, I stopped after I realized that I didn't know how to make the ImageIcon icon into an array (I have nine other pictures to make an icon for). Does anyone have an idea how I could create the program?