Is the C preprocessor able to perform integer arithmetic?
E.g.:
#define PI 3.1416
#define OP PI/100
#define OP2 PI%100
Is there a way OP
and/or OP2
get calculated in the preprocessing phase?
Is the C preprocessor able to perform integer arithmetic?
E.g.:
#define PI 3.1416
#define OP PI/100
#define OP2 PI%100
Is there a way OP
and/or OP2
get calculated in the preprocessing phase?
Integer arithmetic? Run the following program to find out:
#include "stdio.h"
int main() {
#if 1 + 1 == 2
printf("1+1==2\n");
#endif
#if 1 + 1 == 3
printf("1+1==3\n");
#endif
}
The answer is "yes". There is a way to make the preprocessor perform integer arithmetic, which is to use it in a preprocessor condition
.
Note however that your examples are not integer arithmetic. I just checked, and GCC's preprocessor fails if you try to make it do float comparisons
. I haven't checked whether the standard ever allows floating point arithmetic in the preprocessor.
Regular macro expansion does not evaluate integer expressions
. It leaves it to the compiler, as can be seen by preprocessing (-E in GCC) the following:
#define ONEPLUSONE (1 + 1)
#if ONEPLUSONE == 2
int i = ONEPLUSONE;
#endif
The result is int i = (1 + 1);
(plus probably some stuff to indicate source file names and line numbers and such).
The code you wrote doesn't actually make the preprocessor do any calculation. A #define does simple text replacement, so with this defined:
#define PI 3.1416
#define OP PI/100
This code:
if (OP == x) { ... }
becomes
if (3.1416/100 == x) { ... }
and then it gets compiled. The compiler in turn may choose to take such an expression and calculate it at compile time and produce a code equivalent to this:
if (0.031416 == x) { ... }
But this is the compiler, not the preprocessor.
To answer your question, yes, the preprocessor CAN do some arithmetic. This can be seen when you write something like this:
#if (3.141/100 == 20)
printf("yo");
#elif (3+3 == 6)
printf("hey");
#endif
Yes, it can be done with the Boost Preprocessor. And it is compatible with pure C, so you can use it in C programs with C-only compilations. Your code involves floating-point numbers though, so I think that needs to be done indirectly.
#include <boost/preprocessor/arithmetic/div.hpp>
BOOST_PP_DIV(11, 5) // expands to 2
#define KB 1024
#define HKB BOOST_PP_DIV(A,2)
#define REM(A,B) BOOST_PP_SUB(A, BOOST_PP_MUL(B, BOOST_PP_DIV(A,B)))
#define RKB REM(KB,2)
int div = HKB;
int rem = RKB;
This preprocesses to (check with gcc -S
):
int div = 512;
int rem = 0;
Thanks to this question.
Yes.
I can't believe that no one has yet linked to a certain obfuscated C contest winner. The guy implemented an ALU in the preprocessor via recursive includes. Here is the implementation, and here is something of an explanation.
Now, that said, you don't want to do what that guy did. It's fun and all, but look at the compile times in his hint file (not to mention the fact that the resulting code is unmaintainable). More commonly, people use the pre-processor strictly for text replacement, and evaluation of constant integer arithmetic happens either at compile time or run time.
As others noted however, you can do some arithmetic in #if statements.
Be careful when doing arithmetic: add parentheses.
#define SIZE4 4
#define SIZE8 8
#define TOTALSIZE SIZE4 + SIZE8
If you ever use something like:
unsigned int i = TOTALSIZE/4;
And expect i
to be 3. You would get 4 + 2 = 6 instead.
Add parentheses:
#define TOTALSIZE (SIZE4 + SIZE8)