I've been googling this and looking around stackoverflow for a while but haven't found a solution - hence the post.
I am playing around with Node.js and WebSockets out of curiosity. I am trying to stream some binary data (an mp3) to the client. My code so far is below but is obviously not working as intended.
I suspect that my problem is that I am not actually sending binary data from the server and would like some clarification/help.
Heres my server...
var fs = require('fs');
var WebSocketServer = require('ws').Server;
var wss = new WebSocketServer({port: 8080,host:"127.0.0.1"});
wss.on('connection', function(ws) {
var readStream =
fs.createReadStream("test.mp3",
{'flags': 'r',
'encoding': 'binary',
'mode': 0666,
'bufferSize': 64 * 1024});
readStream.on('data', function(data) {
ws.send(data, {binary: true, mask: false});
});
});
And my client...
context = new webkitAudioContext();
var ws = new WebSocket("ws://localhost:8080");
ws.binaryType = 'arraybuffer';
ws.onmessage = function (evt) {
context.decodeAudioData(
evt.data,
function(buffer) {
console.log("Success");
},
function(error) {
console.log("Error");
});
};
The call to decode always end up in the error callback. I am assuming this is because it is receiving bad data.
So my question is how to I correctly stream the file as binary?
Thanks