I am new to C# but have worked extensively with C++. I have a C++ function that needs to be called from C#. After reading some answers from SO and some googling, I conclude that I need to make a pure C interface to the function. I have done this, but am still confused about how to call it from C#.
The function in C++ looks like this:
int processImages(
std::string& inputFilePath, // An input file
const std::vector<std::string>& inputListOfDirs, // Input list of dirs
std::vector<InternalStruct>& vecInternalStruct, // Input/Output struct
std::vector<std::vector< int > >& OutputIntsForEachFile,
std::vector< std::vector<SmallStruct> >& vecVecSmallStruct, // Output
int verboseLevel
);
The same function, converted in C, looks like this:
int processImagesC(
char* p_inputFilePath, // An input file
char** p_inputListOfDirs, // Input list of dirs
size_t* p_numInputDirs, // Indicating number of elements
InternalStruct* p_vecInternalStruct, // Input/Output struct
size_t* p_numInternalStructs,
int** p_OutputIntsForEachFile, // a 2d array each row ending with -1
size_t* p_numOutputIntsForEachFile //one number indicating its number of rows
SmallStruct** p_vecVecSmallStruct, // Output
size_t* p_numInVecSmallStruct,
int verboseLevel
);
This is based on this advice.
Now I need to call this from C#, which is where the confusion is. I have tried my best to convert the structures.
The C# code looks like this:
[DllImport(
@"C:\path\to\cppdll.dll", CallingConvention=CallingConvention.Cdecl,
EntryPoint="processImagesC", SetLastError=true)]
[return: MarshalAs(UnmanagedType.I4)]
unsafe public static extern int processImagesC(
String inputFilePath,
String[] inputListOfDirs,
ref uint numInputListOfDirs,
// Should I use ref InternalStruct * vecInternalStruct?
ref InternalStruct[] vecInternalStruct,
ref uint numInternalStruct,
// Or ref int[] or ref int[][] or int[][]?
ref int[][] OutputIntsForEachFile,
ref uint numOutputIntsForEachFile,
// again, ref ..[], [][], or ref [][]?
ref SmallStruct[][] vecVecSmallStruct,
int verboseLevel
);
There are memory allocations for all the output variables (pointers) done within the C/C++ code. This likely means we need to declare the code as unsafe, correct?
How do we handle memory deallocation? Should I write another API (function) that does the deallocation of objects/arrays allocated by C/C++?
The C++ code needs to be standard compliant and platform independent, so I cannot insert any windows-specific things in it.
I hope someone could make sense of this and provide an answer or at least point me in the right direction.