I'm trying to put together a little app to kind of learn some basics of iOS development so forgive me if this is basic. I've looked at quite a few threads but I've got a couple questions that are specific to this app I think.
I've seen a couple different ways to play audio when a button is pressed. One involves the "CFBundleRef" (How to play iPhone tap sound?) and the other "AVAudioPlayer" (Play Audio iOS Objective-C). How do I know which to use and when to use each appropriately?
I've got the audio working currently using the first option, but I can't seem to figure out how to get the sound to stop when another button is pressed. How can I do this?
Is there an easier way to link 15 sounds / buttons together other than what I've done?
Here's the .m file:
#import "animalsViewController.h"
@interface animalsViewController ()
@end
@implementation animalsViewController
-(IBAction) boom; {
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef soundFileURLRef;
soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"bird", CFSTR ("mp3"), NULL);
UInt32 soundID;
AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
AudioServicesPlaySystemSound(soundID);
}
-(IBAction) boom2; {
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef soundFileURLRef;
soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"bird2", CFSTR ("mp3"), NULL);
UInt32 soundID;
AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
AudioServicesPlaySystemSound(soundID);
}
-(IBAction) boom3; {
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef soundFileURLRef;
soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"bird3", CFSTR ("mp3"), NULL);
UInt32 soundID;
AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
AudioServicesPlaySystemSound(soundID);
}
-(IBAction) boom4; {
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef soundFileURLRef;
soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"chicken1", CFSTR ("mp3"), NULL);
UInt32 soundID;
AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
AudioServicesPlaySystemSound(soundID);
}
-(IBAction) boom5; {
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef soundFileURLRef;
soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"chicken2", CFSTR ("mp3"), NULL);
UInt32 soundID;
AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
AudioServicesPlaySystemSound(soundID);
}
-(IBAction) boom6; {
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef soundFileURLRef;
soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"cow", CFSTR ("mp3"), NULL);
UInt32 soundID;
AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
AudioServicesPlaySystemSound(soundID);
}
-(IBAction) boom7; {
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef soundFileURLRef;
soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"dog1", CFSTR ("mp3"), NULL);
UInt32 soundID;
AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
AudioServicesPlaySystemSound(soundID);
}
-(IBAction) boom8; {
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef soundFileURLRef;
soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"duck", CFSTR ("mp3"), NULL);
UInt32 soundID;
AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
AudioServicesPlaySystemSound(soundID);
}
-(IBAction) boom9; {
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef soundFileURLRef;
soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"horse", CFSTR ("mp3"), NULL);
UInt32 soundID;
AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
AudioServicesPlaySystemSound(soundID);
}
-(IBAction) boom10; {
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef soundFileURLRef;
soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"lion", CFSTR ("mp3"), NULL);
UInt32 soundID;
AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
AudioServicesPlaySystemSound(soundID);
}
-(IBAction) boom11; {
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef soundFileURLRef;
soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"monkey", CFSTR ("mp3"), NULL);
UInt32 soundID;
AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
AudioServicesPlaySystemSound(soundID);
}
-(IBAction) boom12; {
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef soundFileURLRef;
soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"owl", CFSTR ("mp3"), NULL);
UInt32 soundID;
AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
AudioServicesPlaySystemSound(soundID);
}
-(IBAction) boom13; {
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef soundFileURLRef;
soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"pig", CFSTR ("mp3"), NULL);
UInt32 soundID;
AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
AudioServicesPlaySystemSound(soundID);
}
-(IBAction) boom14; {
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef soundFileURLRef;
soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"rooster", CFSTR ("mp3"), NULL);
UInt32 soundID;
AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
AudioServicesPlaySystemSound(soundID);
}
-(IBAction) boom15; {
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef soundFileURLRef;
soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"sheep", CFSTR ("mp3"), NULL);
UInt32 soundID;
AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
AudioServicesPlaySystemSound(soundID);
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
And here's the .h file:
#import <UIKit/UIKit.h>
#import <AudioToolbox/AudioToolbox.h>
@interface animalsViewController : UIViewController{
}
-(IBAction) boom;
-(IBAction) boom2;
-(IBAction) boom3;
-(IBAction) boom4;
-(IBAction) boom5;
-(IBAction) boom6;
-(IBAction) boom7;
-(IBAction) boom8;
-(IBAction) boom9;
-(IBAction) boom10;
-(IBAction) boom11;
-(IBAction) boom12;
-(IBAction) boom13;
-(IBAction) boom14;
-(IBAction) boom15;
@end