I'm building a game with Haxe and NME. My code was compiling pretty quickly, but then I added the Nape physics engine with haxelib and now my compile time has increased by quite a lot.
My guess is that the Nape library is being recompiled every time, since it looks like the output is a single swf file, and removing the library reduces compile time back to what it was.
Is it possible to compile Nape once and not have to keep recompiling it every time I build? Is the solution different for the Neko target?