I have a struct Creature and a struct Game. Game is a "friend" of Creature. In game I have vector creatures; and I add a creature x to that vector thourgh a function called addC
void addc (Creature& c){
creatures.push_back(c);
}
Now I'm in another function "foo" that is a public method of the struct Game.
void foo (Creature& c){
...
}
In that function I need to find another creature from the vector creatures that matches some information from Creature c. So I made another public method in Game called fooHelper
void fooHelper (char s, int x, int y){
bool found = false;
for (int i = 0; i < creatures.size() && (!found); ++i){
Creature& c = creatures[i];
if (x == c.x && y == c.y){
c.s = s;
found = true;
}
}
}
however when I check if the second creature's "s" member is being updated, it turns out that it is not! I don't understand what I'm doing wrong since I'm pushing by references to the vector. and I'm getting the creature by reference from the vector.
the vector in game looks like this
struct Game{
private:
vector<Creature> creatures;
...
}
struct Creature{
private:
char s;
int x; int y;
...
}
any help would be much appreciated!