I have noticed that applications created with the Android SDK are fine using OpenGL ES commands inside an avd with GPU acceleration on, on the other hand applications created with the NDK to work with OpenGL ES always fail to even start: is this the expected behaviour for the android emulator ?
To be clear I have no performance issue, the emulator speed is fine for other apps, it's "just" the fact that NDK application don't even start if there is OpenGL ES involved.
I'm running my avds under Ubuntu 64 bit.