20

I want to warp images like this:

Example image

Added 08-04-2013: I used this code but it's not working properly:

    private static final int WIDTH = 20;
    private static final int HEIGHT = 20;
    private static final int COUNT = (WIDTH + 1) * (HEIGHT + 1);

    private final Bitmap mBitmap;
    private final float[] mVerts = new float[COUNT*2];
    private final float[] mOrig = new float[COUNT*2];

    private final Matrix mMatrix = new Matrix();
    private final Matrix mInverse = new Matrix();

    private static void setXY(float[] array, int index, float x, float y) {
        array[index*2 + 0] = x;
        array[index*2 + 1] = y;
    }

    public SampleView(Context context) {
        super(context);
        setFocusable(true);

        mBitmap = BitmapFactory.decodeResource(getResources(),
                                                 R.drawable.ic_launcher);

        float w = mBitmap.getWidth();
        float h = mBitmap.getHeight();
        // construct our mesh
        int index = 0;
        for (int y = 0; y <= HEIGHT; y++) {
            float fy = h * y / HEIGHT;
            for (int x = 0; x <= WIDTH; x++) {
                float fx = w * x / WIDTH;                    
                setXY(mVerts, index, fx, fy);
                setXY(mOrig, index, fx, fy);
                index += 1;
            }
        }

        mMatrix.setTranslate(10, 10);
        mMatrix.invert(mInverse);
    }

    @Override protected void onDraw(Canvas canvas) {
        canvas.drawColor(0xFFCCCCCC);

        canvas.concat(mMatrix);
        canvas.drawBitmapMesh(mBitmap, WIDTH, HEIGHT, mVerts, 0,
                              null, 0, null);
    }

    private void warp(float cx, float cy) {
        final float K = 10000;
        float[] src = mOrig;
        float[] dst = mVerts;
        for (int i = 0; i < COUNT*2; i += 2) {
            float x = src[i+0];
            float y = src[i+1];
            float dx = cx - x;
            float dy = cy - y;
            float dd = dx*dx + dy*dy;
            float d = FloatMath.sqrt(dd);
            float pull = K / (dd + 0.000001f);

            pull /= (d + 0.000001f);
         //   android.util.Log.d("skia", "index " + i + " dist=" + d + " pull=" + pull);

            if (pull >= 1) {
                dst[i+0] = cx;
                dst[i+1] = cy;
            } else {
                dst[i+0] = x + dx * pull;
                dst[i+1] = y + dy * pull;
            }
        }
    }

    private int mLastWarpX = -9999; // don't match a touch coordinate
    private int mLastWarpY;

    @Override public boolean onTouchEvent(MotionEvent event) {
        float[] pt = { event.getX(), event.getY() };
        mInverse.mapPoints(pt);

        int x = (int)pt[0];
        int y = (int)pt[1];
        if (mLastWarpX != x || mLastWarpY != y) {
            mLastWarpX = x;
            mLastWarpY = y;
            warp(pt[0], pt[1]);
            invalidate();
        }
        return true;
    }
Oleg Vaskevich
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Roadies
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2 Answers2

3

There is a much easier way than coding you own. See TransitionDrawable

An extension of LayerDrawables that is intended to cross-fade between the first and second layer. To start the transition, call startTransition(int). To display just the first layer, call resetTransition().
It can be defined in an XML file with the <transition> element. Each Drawable in the transition is defined in a nested <item>

You can find many examples on line, here is one:

<?xml version="1.0" encoding="utf-8"?>
<transition xmlns:android="http://schemas.android.com/apk/res/android">
  <item android:drawable="@drawable/first_image" />
  <item android:drawable="@drawable/second_image" />
</transition>

and the code

final ImageView image = (ImageView) findViewById(R.id.image);
final ToggleButton button = (ToggleButton) findViewById(R.id.button);
button.setOnClickListener(new OnClickListener() {
  @Override
  public void onClick(final View v) {
    TransitionDrawable drawable = (TransitionDrawable) image.getDrawable();
    if (button.isChecked()) {
      drawable.startTransition(500);
    } else {
      drawable.reverseTransition(500);
    }
  }
}); 
ilomambo
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  • Thanks but, this answer not fulfill my requirement i want to warp image object not to change image using touch... – Roadies May 09 '13 at 10:33
  • @Roadies It is expected for you do a little work too, the example is for a button, but if you read the documentation I linked to, you will understand the class is aimed at drawables in general. you have to write your own code around your drawables. – ilomambo May 09 '13 at 14:43
  • @Roadies Since what you want is not morphing, it is warping, this will not help you I think. You should edit your question and the title as well. – ilomambo May 09 '13 at 14:47
-1

This could be achieved by OpenCV so give a try to this

Ravi K. Sharma
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