I am making a ping program using Java sockets. One bug in my program is that sometimes it will not connect and will just sit there for ever. So I am trying to add a timeout (after twenty seconds) and the ping will fail. But I have no idea how to.
Here is part of my ping program:
boolean result = false;
long before1 = System.nanoTime();
out.println(new byte[64]);
System.out.println("(1) Sent 64 bytes of data to " + address
+ "...");
try {
if ((in.readLine()) != null) {
int size = in.readLine().toString().getBytes().length;
long after = System.nanoTime();
long s = ((after - before1) / 1000000L) / 1000;
System.out.println("(1) Recieved reply from " + address
+ " (" + size + " bytes), time = " + s
+ " seconds...");
result = true;
} else if ((in.readLine()) == null) {
long after = System.nanoTime();
long s = ((after - before1) / 1000000L) / 1000;
System.out.println("(1) Failed to recieve reply from "
+ address + ", time = " + s + " seconds...");
result = false;
}
} catch (IOException exc) {
long after = System.nanoTime();
long s = ((after - before1) / 1000000L) / 1000;
System.err.println("(1) Failed to recieve reply from "
+ address + ", time = " + s + " seconds...\nReason: "
+ exc);
result = false;
}
But I would like to measure time elapsed any where in my code, instead of:
long time = System.nanoTime();
If one part of my code is stuck doing something it will time out after 20 seconds.
Any suggestions on how to measure if twenty seconds has passed at the start of a try/catch block or anywhere else in my code so it doesn't get stuck during the ping?