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I have a Mesh contained inside an Object3D. the mesh initial position is (0,0,100) and the Objects3D's is (0,0,0) I make the Object3D rotate along its Y axe this makes the Mesh rotate along de center describing an orbit. how can I get the position coordinates of the Mesh with respect to the world at any given time of its trajectory?

cheers

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  • http://stackoverflow.com/questions/15098479/how-to-get-the-global-world-position-of-a-child-object – uhura Apr 06 '13 at 10:37
  • Possible duplicate of [How to get the global/world position of a child object?](https://stackoverflow.com/questions/15098479/how-to-get-the-global-world-position-of-a-child-object) – Don McCurdy Jan 07 '18 at 06:37

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