Necessary to draw by pixels array with data (large). How can I do that?
I tried a Canvas and Rectangle on it - the computer hanged himself ... Tried the following options below (DrawingContext) - computer still hangs himself, but a little bit less.
Please recommend options with the least load on the computer. int width = 800; - the size of the array (large!!!) int size = 1; - it is desirable to be able to make the fragment is not only one but several pixels
protected override void OnRender(System.Windows.Media.DrawingContext drawingContext)
{
Random rnd = new Random();
int width = 800;
int size = 1;
CellType[,] types = new CellType[width, width];
for (int i = 0; i < width; i++)
{
for (int j = 0; j < width; j++)
{
int r = rnd.Next(0, 100);
if (r >= 70) types[j,i] = CellType.IsOccupied;
else types[j, i] = CellType.IsEmpty;
}
}
for (int i = 0; i < width; i++)
{
for (int j = 0; j < width; j++)
{
Brush brush = Brushes.Black;
switch (types[j, i])
{
case CellType.IsEmpty: brush = Brushes.Green;
break;
case CellType.IsOccupied: brush = Brushes.Black;
break;
}
drawingContext.DrawRectangle(brush,
new Pen(brush, 1),
new Rect(j * size, i * size, size, size));
}
}
base.OnRender(drawingContext);
}