std::unique_ptr
achieves single ownership semantics by only providing a move constructor and no copy constructor or assignment operator.
It is not a case of singleton at all, since you can have multiple unique_ptrs
referencing different instances of the same type. A singleton doesn't let you construct the type directly, but provides an accessor that manages a sole instance.
Also, Drew's assertion that
"A unique_ptr ensures only one smart pointer to any instance."
is false. If you simply do:
T* nt = new T;
std::unique_ptr<T> up1(nt);
std::unique_ptr<T> up2(nt);
then you have two unique pointers owning the same resource - and you will only notice a problem at run time, not compile time. Of course, this is incorrect usage of unique_ptr
, but this reinforces that a unique_ptr
does not ensure you anything, it is simply a pointer container that holds sole ownership from its own perspective, and through its api, makes it hard to accidentally create temporary copies.
Furthermore, you can have other (smart) pointer types pointing to the same raw pointer/resource independently of any unique_ptr
. It is completely up to the using code to define ownership and lifetime policies of its resources and smart pointer instances