I am trying to write a game. That game uses tilt effect, but i don't know how to test it on Iphone Simulator 3.0. I search it on internet, but the result is zero. How can i...?
6 Answers
Short answer: You can't, not directly. You have to use a real device.
Longer answer: You could subclass UIAccelerometer
and do as you like. You could simulate input, or write a client and server pair that sends acceleration information from a real device to your app running in the simulator, or from your Macbook's accelerometer if you fancy waving your laptop around.

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Try https://code.google.com/p/accelerometer-simulator/. It does the same thing as iSimulate -- it sends accelerometer events from the phone to your computer -- but it's free and open source.

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ON a related note, you can also capture accelerometer data from safari running on your iphone/ipad See this demo http://www.webdigi.co.uk/blog/2012/using-an-ios-device-to-control-a-game-on-your-browser/

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There's an application in the AppStore called iSimulate which lets you feed an actual device's accelerometer inputs into the sim. You do need to have a device for testing.

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Just saw this when asking a similar question - you can actually set the interface orientation now in the new xcode, so even though you can't 'tilt' it directly, you can make it to where it only supports landscape - then it will load the landscape view in the emulator! :D

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- Place the pointer where you want the rotation to occur.
- Hold down the Option key.
- Move the circles that represent finger touches to the start position.
- Move the center of the pinch target by holding down the Shift key, moving the circles to the desired center position, and releasing the Shift key.
- Hold down the mouse button, rotate the circles to the end position, and release the Option key.

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That's for two-finger touch gestures, not tilt (accelerometer/gyroscope) input. – Slipp D. Thompson Sep 24 '13 at 14:51