I am currently scaling images using the following code.
Image scaledImage = img.getScaledInstance( width, int height, Image.SCALE_SMOOTH);
BufferedImage imageBuff = new BufferedImage(width, scaledImage.getHeight(null), BufferedImage.TYPE_INT_RGB);
Graphics g = imageBuff.createGraphics();
g.drawImage(scaledImage, 0, 0, new Color(0, 0, 0), null);
g.dispose();
ImageIO.write(imageBuff, "jpg", newFile);
Anyone have an idea of a better way of scaling an image and getting better quality results, or even any help on improving my current code to get better quality output.