Consider the following class:
class Stats
{
private:
int arraySize; // size of array
int * data; // pointer to data, an array of integers
// default size of array in default constructor
static const int DEFAULT_SIZE = 10;
public:
Stats() // default constructor
{
arraySize = DEFAULT_SIZE; // element count set to 10
data = new int[DEFAULT_SIZE]; // array of integers
srand((unsigned int) time(NULL)); // seeds rand() function
// initializes integer array data with random values
for (int i = 0; i < DEFAULT_SIZE; i++)
{
// data filled with value between 0 and 10
data[i] = rand() % (DEFAULT_SIZE + 1);
}
}
~Stats() // destructor that deletes data memory allocation
{
delete [] data;
}
void displaySampleSet(int numbersPerLine)
{
cout << "Array contents:" << endl; // user legibility
// iterates through array and prints values in array data
for (int i = 0; i < arraySize; i++)
{
cout << data[i];
/* nested if statements that either prints a comma between
values or skips to next line depending on value of numbersPerLine */
if (i + 1 < arraySize)
{
if ((i + 1) % numbersPerLine != 0)
cout << ", ";
else
cout << endl;
}
}
}
}
For some reason, when I create a Stats object in the following way:
Stats statObject = Stats();
and then call the displaySampleSet() on it, the numbers display fine. However, the function prints garbage when the Stats object is created in the following way:
Stats statObject;
statObject = Stats();
I have no idea why it does this and have a feeling it has to do with the integer pointer 'data' and/or with the way the object is being created but I'm not sure what... Any and all help is fully appreciated! Thank you so much in advance.
Update: Destructor added