I've been digging around the past couple hours on how to implement simple save/load functionality to a game i'm making.
The save data is being stored in a text file, during the game the player can save, storing the player & enemy positions, score etc.
I'm using StreamWriter & StreamReader for this and am having trouble deciding whether to implement this with a using statement or try-catch.
To save space i'll just list the Save methods as they're fundamentally the same as the load methods.
Using:
static void SaveAccounts(string path)
{
using (StreamWriter writer = new StreamWriter(path))
{
writer.WriteLine(accountNumber);
writer.WriteLine(name);
writer.WriteLine(address);
writer.WriteLine(balance);
}
}
Try Catch
public void Save(StreamWriter writer)
{
writer.WriteLine(accountNumber);
writer.WriteLine(name);
writer.WriteLine(address);
writer.WriteLine(balance);
}
public void Save(string filename)
{
StreamWriter writer = null;
try
{
writer= new StreamWriter(filename);
Save(writer);
}
catch (Exception e)
{
throw e;
}
finally
{
if (writer!= null) writer.Close();
}
}
In this case i've used 'accounts' in place of my sprites, just seemed simpler.
So could anyone give me any insight into which you would use? If any.
Many thanks