I'm trying to implement my own boolean class, but cannot replicate native semantics for &&. The following contrived code demonstrates the issue:
#include <iostream>>
class MyBool {
public:
bool theValue;
MyBool() {}
MyBool(bool aBool) {theValue = aBool;}
MyBool operator&& (MyBool aBool) {return theValue && aBool.theValue;}
};
bool f1() {std::cout << " First\n"; return false;}
bool f2() {std::cout << " Second\n"; return false;}
int main(int argc, char** argv) {
std::cout << "Native &&\n";
f1() && f2();
std::cout << "Overloaded &&\n";
MyBool(f1()) && MyBool(f2());
return 0;
}
When compiled and run, the result is:
Native && First Overloaded && Second First
In other words, && on bools is lazy (as any C++ programmer would expect) but the overloaded && isn't (as this C++ programmer at least didn't expect).
Is there a way to make overloaded && lazy? I can find various full-on lazy evaluation schemes to provide Haskell-like functionality, but they seem like complete overkill for my use case.