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I've recently discovered how easy it is to play a wav file using the Win32 API PlaySound() function.

I'm currently implementing it in my game for my background music. I also plan to use it every time my score increases by one. Unfortunately when I do this, and it plays the score sound, then it stops the background music.

Is there a way to have both wav files play simultaneously?

Noah Krasser
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Reanimation
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