I was wondering how you would go about writing and the reading from an .XML
file using the Java library Slick2D.
I have googled for the last couple of days and have found nothing succinct and simple that explains what I'm looking for.
I am looking for 3 things:
- How to create an
.XML
file (would be awesome to be able to search a directory to see if there is an existing file and only create a new file if one does not already exist. - How to write to the created
.XML
file. - How to read from the found
.XML
file. The reason for this is that I'm trying to create a save/load class for a game.
Just a general snippet of code, that I'd be able to modify for my needs would be great even for a learning experience.
So now for my question, does anyone have any information that may help me on my quest to succeed in my above stated three goals?