I am developing an application using WPF to dynamically render content, including text and images from WPF into jpg files. I am currently using the RenderTargetBitmap
class to do the job. Everything works as expected but the quality of the rendered fonts is terrible. I understand that the RenderTargetBitmap
doesn’t use the ClearType but a GrayScale antialias, which is kind of blury with small fonts. But I am using large fonts, larger than 30 pts, and the results are totally unacceptable. Is there some kind of workaround for this issue?
[Update]
The Code I am using is listed below. As expected it is called on each Rendering event of the CompositionTarget.
void CompositionTarget_Rendering(object sender, EventArgs e)
{
prefix = "";
if (counter < 10)
{
prefix = "000";
}
else if (counter < 100)
{
prefix = "00";
}
else if (counter < 1000)
{
prefix = "0";
}
Size size = new Size(MainCanvas.Width, MainCanvas.Height);
MainCanvas.Measure(size);
MainCanvas.Arrange(new Rect(size));
RenderTargetBitmap bmp = new RenderTargetBitmap(imgWidth, imgHeight, 96d, 96d, PixelFormats.Default);
bmp.Render(MainCanvas);
JpegBitmapEncoder encoder = new JpegBitmapEncoder();
encoder.QualityLevel = 90;
encoder.Frames.Add(BitmapFrame.Create(bmp));
string file = basePath + prefix + counter.ToString() + "_testpic.jpg";
using (Stream stm = File.Create(file))
{
encoder.Save(stm);
}
counter++;
}
Here are some examples of the resulting images: alt text http://www.randomnoise.org/temp/testpic_v1.jpg alt text http://www.randomnoise.org/temp/testpic_v2.jpg
Thanks in advance.