I've tried to use openGL with ndk. Some devices seem to show frames very slowly. I'd like to show frames stably.
If a device is too fast, I can set a limit like this code.
How to limit framerate when using Android's GLSurfaceView.RENDERMODE_CONTINUOUSLY?
On the contrary, If it's too slow, what should I do? I mean, how can I control fps on Android's GLSurfaceView?
Thanks.