I am currently developing a game in AndEngine and I have set up my collision detection with the enemies by checking each car against every individaul index of the enemy array as for some reason, a for loop does not work. This is extremely inconvinient as not only does it make increasing and decreasing enemies a chore, but it looks awful! It looks something like this:
if (rManager.getInstance().iceArray[0].getIceSprite().collidesWith(rManager.getInstance().carArray[r].getCarSprite()))
{
rManager.getInstance().carArray[r].setCarSpeed(1f);
} else if (rManager.getInstance().iceArray[1].getIceSprite().collidesWith(rManager.getInstance().carArray[r].getCarSprite())) {
rManager.getInstance().carArray[r].setCarSpeed(1f);
} else if (rManager.getInstance().iceBergArray[0].getIceBergSprite().collidesWith(rManager.getInstance().carArray[r].getCarSprite())) {
rManager.getInstance().carArray[r].setCarSpeed(0f);
} else {
rManager.getInstance().carArray[r].setCarSpeed(0.5f);
}
The for loop I tried was like this with [r] being every car of the car array, but it doesn't seem to do anything.
for (int h = 0; h < rManager.getInstance().snowArray.length; h++)
{
if (rManager.getInstance().snowArray[h].getSnowSprite().collidesWith(rManager.getInstance().carArray[r].getCarSprite())) {
String temp = rManager.getInstance().carArray[r].toString();
Log.e("SNOW", "SNOWWWWW!" + rManager.getInstance().snowArray[h].toString());
rManager.getInstance().carArray[r].setCarSpeed(0.2f);
}
}
Thanks!!