I've pored over information regarding friend functions and their use. They're able to access encapsulated data within a class while not breaking one of the golden rules of OOP. In purveying various source code for overloading the I/O operators (A basic operation, one of the first taught in learning C++) every one defines the operator as a friend as implements it outside of the class. My question is: does this need to be done? Why not just declare the function as a public member of the class and insert/display data from the class while keeping everything encapsulated? It seems no different than overloading other operators, yet it is a supposedly traditional approach to overloading the I/O operators.
Thanks for your time.