I'm guessing you mean declaring the value used to initialise x
for any new ClassObject
, i.e. you mean that as equivalent to
ClassObject() : x(10) { }
The problem with your syntax is that the compiler needs to generate code to do that initialisation in every ClassObject constructor; i.e. it can only work if the int ClassObject::x = 10;
initialisation is available in the compilation unit that defines all constructors, and any compilation units that generate one implicitly. And the only way to guarantee that is if the value is set inside the class definition, not outside it as you have. (However this is now possible in C++11 - see the link in tacp's comment.)
If we did want to make your syntax work, then we'd need to store the declared value as a hidden static somewhere in a way that any constructors would pick it up and know to use it as the initial value for x
. However this static may or may not exist, and the only point we can know that for a constructor in a different compilation unit is at link time. Hence we either generate extra, redundant code to initialise x from this hidden static if it exists (or redundant data) or we mandate link-time-code-generation to solve this, which puts a large burden on the compiler developer. It is possible, yes, but it's simpler all around if this isn't allowed.