You are being hit by the fact that Lua uses (IEEE 754) 64-bit double-precision floating point numbers.
Look at the following examples
> print(0.3 == 0.3)
true
> print(0.3 <= 0.3)
true
> print(0.3 >= 0.3)
true
The actual value of 0.3
in memory is:
> print(string.format("%1.64f",math.abs(-0.3)))
0.2999999999999999888977697537484345957636833190917968750000000000
Now look at you example:
> print(math.abs(29.7-30) == 0.3)
false
> print(math.abs(29.7-30) >= 0.3)
true
> print(math.abs(29.7-30) <= 0.3)
false
The actual value of 29.7-30
is:
> print(string.format("%1.64f",29.7-30))
-0.3000000000000007105427357601001858711242675781250000000000000000
The actual value of math.abs(29.7-30)
is:
> print(string.format("%1.64f", math.abs(29.7-30))
0.3000000000000007105427357601001858711242675781250000000000000000
And just for fun the value of math.abs(-0.3)
is:
> print(string.format("%1.64f", math.abs(-0.3)))
0.2999999999999999888977697537484345957636833190917968750000000000
There are two solutions to you problem, the first is read What Every Computer Scientist Should Know About Floating-Point Arithmetic, and understand it :-). The second solution is to configure Lua to use another type for numbers, see Values and Types for hints.
Edit
I just thought of another way of "solving" the problem, but it is a bit of a hack, and not guarantied to always work. You can use fixed point numbers in lua by first converting the float to a string with a fixed precision.
In your case that would look something like:
a = string.format("%1.1f", math.abs(29.7 - 30))
print(a == "0.3")
or a bit more robust:
a = string.format("%1.1f", math.abs(29.7 - 30))
print(a == string.format("%1.1f", 0.3))
However you must make sure that you use a precision that is both adequate and the same for all you comparisons.