How do I create an ArrowHelper in Three.js (r58) with correct rotation?
var point1 = new THREE.Vector3(0, 0, 0);
var point2 = new THREE.Vector3(10, 10, 10);
var direction = new THREE.Vector3().subVectors(point1, point2);
var arrow = new THREE.ArrowHelper(direction.normalize(), point1);
console.log(arrow.rotation);
I always end up with with Object {x: 0, y: 0, z: 0}
for the arrow rotation. What am I doing wrong?