Even with bluetooth you can create a client-server application.. there is a BluetoothSocket
read here http://developer.android.com/reference/android/bluetooth/BluetoothSocket.html
Now, lets say you have two devices:
- device A
- device B
and assume that device A sending data to device B, You didn't say if device B is also sending data to device A, so I'll just describe the first scenario when A send to B.
So in that case, since all the data is stored in device A and you want to send it to device B, it will be more reasonable to create device A as a BluetoothServer and device B as BluetoothClient which listening to the server.
But.. If you want both of devices will exchange data.. you can make one of them as a server
and for each one of them create 2 threads:
- Thread that sends data
- thread that listening to data
so both of them can exchange data..
Another thing.. if you ever programmed a regular client server you noticed the accept()
method which is blocking until there is a client which connected to server.. the same is with Bluetooth client-server application.
Summarize:
One device will act as a server - so you'll need to write a server project and install
it on the first device
Second device will act as a client - so you'll need to write a client project and
install it on the second device
Don't forget to add the bluetooth permission in the manifest file for both
projects.
Both of the projects need the same UUID as you mentioned in your question.
in simple words both of the sides need the UUID so they each know with who they're
communicate
I think it's more like a port in a regular client-server..
I read somewhere that is used for RFC communication.. as you probably know there are
some protocols for Bluetooth like RFC,SDP and etc..
EDIT:
In most of the phones there is a pairing process when you want to send data through
bluethooth. so if you don't want to use the client-server version, I think you can
do this:
- Your application will search for devices to connect to. (pairing process)
- After pairing you are connected to the other device and just send the data
EDIT 2:
You want to send data from A to B right?
I'll explain more clearly..
You're right when you said the client should know who is the server and need insert the port and
the IP of the server this is correct and works in this way.
Now, look..
The server listen to connection from clients, when a connection established the communication
begins.
- Client ask for data
The server processing the client request and send him the related data
So any data like: Files, Databases should be stored on the server side..
Now in your case, the files you want to send are located in device A and not in device B,
So if device A is the server he will listen for connections.. when device B connects to the server
(device A) the communication begins.. Device B can request for files from Device A..
Also, since device A is the server, he can even broadcast a message.. means send the same message
for all clients which are connected to him.
But what you're want to do is to send file even if device b didn't ask for it, right?
I don't understand if you want that device B will also send file to device A, so lets divide it
into scenarios:
just device A send to B:
In this case, since the files are located in device A, means device A have the data,
device A is the server and device B is the client.
So when connection established you can send from A to B.
Both devices exchange data:
In this case, both devices should listen to each other, but just one of the should act
as a server and the other as a client. means that you need to install the serverApp on
one of them and the clientApp on the other.
But each of them can send and listen to other. so for each of the you need to create
thread that handle with the sending data and another thread that handles the receiving data